Tag: real-time rendering
All the talks with the tag "real-time rendering".
3D Gaussian Splatting for Real-Time Radiance Field Rendering
Annada Prasad BeheraPublished: at 07:30 PMIn this talk, we present a novel method for real-time radiance field rendering using 3D Gaussian splatting. Our approach achieves state-of-the-art visual quality while maintaining competitive training times and allows high-quality real-time novel-view synthesis at 1080p resolution. We introduce three key elements that enable this - 3D Gaussians for scene representation, interleaved optimization/density control, and a fast visibility-aware rendering algorithm. We demonstrate the effectiveness of our method on several established datasets.